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Old 07-16-2004   #1 (permalink)
(19) Mastered Super Saiyan
 
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Okay i rented this and ive beaten 3 of the 5 endings. im stuck on the 4th its says you must do the maze one (chapter 13) and find Manazh (the possesed girl). I did the lv like 8 times but i never unlock the mission if anyone knows how to it would be most apprectiated.
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Old 07-17-2004   #2 (permalink)
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Here's the help you seek.

If youir headed for chapter 13 and only have 3 endings than your wrong. Finding Manah eh?! The only thing I can tel ya is to wonder. You've got the time. Don't beat the level! You must'nt go to the end of the level but instead the other way to find Manah. Keep killing the soldiers till she appears in the small circular room. I doin't remember wether she appears on Radar or not but either way just kill everything till you get to that circle room and that should be it.

If you are indeed trying to unlock chapter 13 than you'll need to collect all the weapons. Here's where they all are...

This guide was wrote by James O'Donnell not me. If you've got anything to say to him contact him at jodonnell@mac.com okay?

Index
-------------------------------------------------------------------

Section 1: General Notes
Section 2: Ground Missions (Story Mode)
Section 3: Event Missions
Section 4: Ground Missions (Free Mode)
Section 5: Aerial Missions (Free Mode)
Section 6: Weapons that Can Only be Obtained on Normal
Section 7: Index of Weapons by Type
Section 8: Boss Strategies
Part 1: Various Chapters - Black Dragon
Part 2: Chapter 8 Verse 2 - Wyrm
Part 3: Chapter 8 Verse 7 - Final Boss (Ending 1)
Part 4: Chapter 9 Verse 3 - Final Boss (Ending 2)
Part 5: Chapter 9 Verse 6 - Final Boss (Ending 3)
Part 6: Chapter 13 Verse 3 - Final Boss (Ending 5)

-------------------------------------------------------------------


Section 1: General Notes
-------------------------------------------------------------------

-All these weapons are confirmed for NORMAL difficulty. If you have a
problem, the first thing you should try is to set the difficulty to
Normal if it is on Easy. This solves 99% of 'missing weapon' problems.

-Some verses or chapters require that you have met certain pact
partners. To meet these partners, go to the Mode Select screen, and
select Story. Page through the different chapters and search for any
verses that are orange or black. Highlight them until you find a mission
you can fulfill criteria for (ie, perhaps you need to replay x mission
under y time limit.) Keep doing this until you've unlocked all the
verses/chapters.

-In ground missions, if you have problems getting a weapon treasure
chest to appear, just kill everybody in the area, and then kill some
more.

-Enemies drop orbs at 17 hits, 36, 57, 77, and 100. The orbs are health
if you have taken damage (small health at 17, and increasing health
beyond that) or a red fireball magic orb if you are at full life. The orb
at 77 is always a red combo orb. 100 hits gives you a black orb that makes
you do much more damage. A regular orb drops at 150 hits.

-Treasure chests on the map hold two things - full life, or weapons. On
event maps, chests ONLY hold weapons. On ground missions, all the chests
that have spawned by default hold life. Whenever a chest holding a
weapon spawns, you will be notified. If it is hidden, you will be given
a clue as to its location. Otherwise, it will show up on your R3 map as
a blue box.

-You never need to restart your game for any reason, ever, period. If
you missed a weapon in one chapter, you can always go back to get it. Go
to the mode screen (quit a mission, pres triangle when on Chapter Map
Select screen, or when you first loading a game,) and you can select
Story or Expedition. Choose story, and you will be able to go to any
Chapter/Verse in the game.

-Verses you have completed are in white. Your current verse is in
Yellow. Orange verses are unlocked but have not been played. Black
verses are unlocked. Select a black verse to display the criteria for
unlocking it.

-Unlocked shots on the dragon do much more damage than locked shots.
However, locked shots build magic gauage faster.

-You can strafe and dash at the same time on the dragon, which makes
evading certain homing projectiles easier.

-Chapter 11: Finding Manah - Verse II of Chapter 11 requires you find
Manah in Verse 1. Fight your way to the target, and defeat the target
enemies there. Then, after you defeat them, do NOT go to the red door.
Instead, go back downstairs and you will run into Manah in one of the
rooms down there.

-To defeat the Grim-Reaper like enemies in aerial stages, charge up
locked-on shots while they are holding their scythe. Once they throw it,
let the salvo loose. They will block all shots you fire while they hold
the scythe, so once they throw it, fire away and start dodging/dashing.

-There is a compass on the map screen, in the bottom right corner. The
shoulder buttons rotate the map, and the right stick pans it around.

-When you encounter the enemies with a 60 second timer over their head,
use magic when they glow red and normal attacks when they glow blue.
They drop an orb that adds an amount to your kill counter equal to the
highest chain you got on them.

-Dragon level-ups are story based. Level 2 is reached at the end of
chapter 3. Level 3 is reached at the end of chapter 7. The Chaos Dragon
is acquired at the end of Chapter 9 and Chapter 11.

-Enemies that are immune to magic are NOT immune to your allies magic.
(Tested with Leonard.) Charge up Leonard's magic by holding triangle,
and let a salvo loose. Energy will gather in his hand, once it finishes,
you can fire again. You can fire repeated salvoes this way and the
enemies will be unable to harm you. This is especially useful vs. the
Red Spike Shield troops in later stages (the ones that charge you with
their shields up) and vs. the grotesqueries in Chapter 12.

-Make sure you are on normal difficulty to unlock weapons. If you
started your game on easy mode, no worries. Just go back to the title
screen and select Normal difficulty from the Options menu.

-If an aerial mission does not mention wether you can use magic or not,
you can.

-To quickly level up weapons, max out the weapon "Windsinger." The magic
attack for this weapon creates a tornado around you. However, this
tornado credits kills to whatever weapon you are equipped with. So,
activate the magic, then equip another weapon, and run around, letting
the tornado kill off enemies. This can level up weapons like Hymir's
Finger very fast!

-After completing the Final Boss for the fifth ending, you unlock a special
aerial Free Expedition over Tokyo, to shoot down 5 fighters of the JSDF. To
beat this mission, use the level three dragon and locked shots - the Chaos
dragon
has slower lock shots that won't be able to hit the jets. Upon beating this
mission,
you can use the Sukhoi Su37 (which you may remember from AceCombat04, whose
development
team included some current cavia members) in Aerial Free Expeditions. On the
dragon select
screen, highlight Chaos Dragon, and press down. You will highlight a '???.'
Select this
to use the jet. It is much faster and stronger than the dragons, and it uses
homing missiles
instead of fireballs for locked-on shots. The normal shots and magic attacks
are the same as
the level three dragon. Caim still rides mounted, straddling the windshield
instead of the
dragon's neck.
-------------------------------------------------------------------


Section 2: Ground Missions (Story Mode)
-------------------------------------------------------------------

-Bonebreaker: Chapter 1 Verse 2 = Beat the Stage.

-Skald's Song: Chapter 1 Verse 8 = Destroy ALL enemies on the southwest
portion of the map.

-Glory's Bane: Chapter 1 Verse 10 = Destroy the 4 fat silver enemies in
the center area of the 2nd floor. The chest will appear in one of the
armories, though it wont show up in the map.

-Knight's Vow: Chapter 1 Verse 10 = Show up in a room in the 2nd floor.
I think it's the NE stairs to the 2nd floor. If not, just take all the
stairs to the 2nd floor.

-Tyrant's Hammer: Chapter 2 Verse 3 = Destroy ALL targets BEFORE
reaching the bridge. And then destroy the regular enemies on the bridge.

-Wisdom: Chapter 2 Verse XIII = Destroy ALL enemies in the narrow valley
in the northcentral part of the map. The chest will appear near a rock across
the bridge where the healing chest is.

-Crimson Hood: Chapter 3 Verse XIV = Kill all the initial targets. Kill
about half the targets that appear around the prison to make the enemies
spawn near the west cave. Head to the cave and kill the single,
non-target heavy knight who is inside. When you kill him, the hidden
treasure chest will appear inside the prison, on the east side. Make
sure you leave at least one target alive before you claim this weapon,
or you will accidentally complete the mission when you try to grab the
weapon.

-Fheng's Glaive: Chapter 4 Verse 5 = Defeat all enemies in the narrow
path in the hill.

-Holy Mace: Chapter 5 Verse 3 = Destroy lots of enemies in ten minutes. The
number
and location isn't certain yet, people have reported different amounts. It
appears
you need to kill off enemies in the area around you, and possibly the enemies
around the catapults. I personally unlocked it by killing as many enemies as
fast as
I could (200) with the dragon, but you may go on foot and use allies as well.

-Flamberge: Chapter 6 Verse 4 = KILL all enemies on the 2nd floor.

-Moonfire: Chapter 8 Verse 4 = Kill the 4 target undead knights to get
the 4 keys. The chest appears in one of the side streets.

-Poisontongue: Chapter 10 Verse 3 = Before you go up the stairs to the
2nd floor, the box WILL appear. Just backtrack to find the chest. You
MUST get close to the stairs to the 2nd floor.

-Widow's Death: Chapter 10 Verse 3 = This chest is out in the open in
the 2nd floor. Note that you can ONLY get this upon replaying the stage
after getting Poisontounge.

-Lovekeeper: Chapter 10 Verse II = Kill all the troops in the third room
from the end, then run all the way back to the first small room in the center
of a rectangular hallway. The chest is in there.

-Slaughterism: Chapter 10 Verse II = Destroy ALL enemies in the 2nd
floor. The box WILL appear somewhere in the 2nd floor upon doing so.

-King's Blood: Chapter 11 Verse 1 = You will need to follow a set path
to get to the empty room in the NE corner on the initial floor.
Following the set path will spawn enemies in that room. Kill them to get
the weapon. The path is, head north through the eastern corridor in the
room you start in. Head to the east room, then head north till you reach
the intersection just prior to the empty room. Do NOT head to the empty
room yet. Instead, head to the next intersection westward. Then head
north, and then east, and the enemies should spawn.

-Edacious: Chapter 11 Verse 1 = Kill the targets on the first floor.
Then, instead of heading to the door, go back upstairs. The round room
will now have a blue highlighted treasure chest in it.

-Devilscale: Chapter 11 Verse II = Go to the large room at the South end
of the map on the third (top) floor. This is the same room you started
in, in Chaper 11 Verse 1. Rush to that room and kill everyone with in that
room, within
approximately 5:00. Dont' waste time on enemies until you get to that room. The
treasure
chest will appear in that room.

-Skull Banquet: Chapter 11 Verse II = The box will appear after 15
minutes of play time. It will appear on the top floor, in the room at
the south end of the eastern North/South corridor.

-Takamasa: Chapter 12 Verse 3. = Destroy all the ghost babies in the
corridors. Note that there are 3 DIFFERENT places where reside.

-Baberith's Tears: Chapter 12 Verse 3 = Kill ALL the ghost babies.

-Souldouser: Chapter 12 Verse 6 = It WILL appear when 15 minutes have
passed.

-Carrion Maker: Leonard's Regret Verse 3 = Kill ALL knights on the
furthest part of the map BEFORE killing all targets.

-Apostate's Misery: Leonard's Regret Verse 6 = KILL ALL the kid soldiers
on the map. You MUST traverse the WHOLE map to find them all.

-Dragonhook: Seere's Prayer Verse 2 = It's located on the south-central
nook in the map.

-Philosopher's Staff: Seere's Prayer Verse 5 = KILL ALL 264 goblin
leaders and red goblins in 6 MINUTES. You may summon allies. Try Leonard or
Arioche.

-Twin's Fang: Seere's Prayer Verse 8 = KILL ALL goblin leaders on the
map. The box will appear by the coliseum gates.

-Hymir's Finger: Seere's Prayer Verse 10 = Kill ALL 10 waves of enemies
in less than 5 minutes.

-------------------------------------------------------------------


Section 3: Event Missions
-------------------------------------------------------------------

Iron Scraps: Chapter 2 Verse V = It's inside one of the huts.

Maiden's Kris: Chapter 2 Verse 6 = Inside one of the damaged hut.

Swordsmasher: Chapter 3 Verse 7 = Go approximately NW. The box is next
to a stone.

Wolf's Plauge: Chapter 3 Verse XV = inside a burning build SW of your
starting point.

Ravenfeeder: Chapter 4 Verse VI = Walk to the upper left area from your
starting point. It's between some trees.

Nobuyoshi: Chapter 5 Verse 6 = Talk to the soldier on the ground TWICE.

Foul Blade: Chapter 9 Verse 2 = It's located in a side street towards
the end of the map.

Sorrow's Companion: Chapter 10 Verse III = Located directly left of your
starting positiion.

Reaper's Scythe: Chapter 11 Verse 2 = Upper right portion of the map on
a small bridge. Keep heading NE across bridges until you cant go NE
anymore. It will be on a broken bridge heading east on the last
platform.

Demonbane: Leonard's Regret Verse 4 = It's located out in the open next
to some stairs. Get this BEFORE you kill the ghosts.

Battlelust: Seere's Prayer Verse 6 = Run NW to a bluff and then NE to
find it. Ride the walls NW, and when they turn NE, follow that. It will
be behind a big brown rock.

-------------------------------------------------------------------



Section 4: Ground Missions (Free Mode)
-------------------------------------------------------------------

Greed's Reward - Crimson Mountains; Impassable Valley = Kill ALL 5 black
ogres.

Windsinger - Crimson Mountains; Coliseum = Kill 9 of the 10 waves of
enemies in 9 minutes. You may summon an ally. I suggest Arioche.

Writheheart - Forest of the Seal; Imperial Garrison = Let 25 minutes
pass. It'll appear next to the final target.

Ozmandias's Might - The Ocean; Inside the Ocean Fortress = Obtain ALL 10
keys from the chests. Upon doing so, the weapon chest will appear in the
1st floor. There are seven keys on the first floor, two on the second, and
one on the third.

Treasure Builder - Imperial Capital; Altar in the City = View the
portraits in the wall in this particular order: 1st picture on the
right, 1st picture on the left, 7th picture on the right, 7th picture on
the left. Here is a diagram by slimstunna. Simply walk close enough to
the portraits that you are touching them.

........10............10
.........9............9
.........8............8
....4th->7............7<-3rd
.........6............6
.........5............5
.........4............4
.........3............3
.........2............2
....2nd->1............1<-touch this 1st
..............CAIM.....

Sorrowborn - Imperial Capital; Destroyed City = Reach the far end of the
map within 2 minutes. Just move STRAIGHT to the far end of the map with
your dragon.

Stormgiver - The Sky Fortress; Inside the Sky Fortress = Kill 150 enemies to
make the box appear
in the 2nd floor.

Magi's Sorrow - The Blue Mountains; The Highlands = Kill 1250 enemies to make
the box appear.

Executioner's Song - The Winter Wastelands; Hidden Mountains = Kill ALL
10 ogres in the winding canyons on the eastern portion of the map.

Spiked Wisdom - Desert of the Moon; Temple of the Desert = Let 20
minutes pass. The chest will appear in the prison.

Dragonstroke - Silent Forest; Valley of the Faeires = Kill all enemies around
the shrine.
The box WILL appear inside the shire upon doing so.

Victor's Spoils - Silent Forest; Elf Village = Cross the bridge and head south
to find a bunch of enemies in a narrow strip of land. Kill them all and find
the chest at the end of the strip.

Hunter's Joy - Castle of the Godess; Castle Environs = Kill all enemies
in the NE valley of the map.

Robber King - Castle of the Goddess; Castle Keep = Kill all enemies in a
certain room. The stairs that lead to the room is found in one of the 3
stairs in the 1st floor.

-------------------------------------------------------------------


Section 5: Aerial Missions (Free Mode)
-------------------------------------------------------------------

Deathdance - Castle of the Goddess - Kill ALL enemies including the
towers.

Butcher's Joy - The Silent Forest - Kill ALL ENEMIES in 2:30. You may
use magic.

Mermaid's Feast - Desert of the Moon - Kill ALL ENEMIES in 3:00 withOUT
the use of magic.

Injustice - The Winter Wastelands - Kill ALL enemies in 3:20. You may
use magic.

Guardian's Sorrow - The Blue Mountains - Kill ALL ENEMIES in 3:20
withOUT using magic.

Broken Dogma - The Sky Fortress - You MUST have at least 75% HP upon
beating this mission. You may use magic.

Scream - The Imperial Capital - Kill ALL ENEMIES in 5:00 and have at
least 50% HP.

Pupil's Club - The Ocean Fortress - Kill ALL ENEMIES in 3:40 and have at
least 25% HP.

Dragonstorm - The Temple on the Ocean - Beat the mission in 8:00 with at
least 25% HP and NO magic usage.

Soldier's Sword - Forest of the Seal - Beat the mission in 4:10 withOUT
magic.

Mage's Promise - The Crimson Mountains - Beat mission in 250 SECONDS.
You can use magic.

-------------------------------------------------------------------


Section 6: Weapons that Can Only be Obtained on Normal
-------------------------------------------------------------------

Note: This list is not necessarily comprehensive - these weapons are confirmed
for Normal difficulty, although other weapons may also require it.

Hymir's Finger
Windsinger
Greed's Reward
Treasure Builder
Writheheart
Ozymandias's Might
Poison Tongue
Widow's Death
Lovekeeper
Slaughterism
King's Blood
Edacious
Devilscale
Skull Banquet
Takamasa
Baberith's Tears
Souldouser
Apostate's Misery
Dragon Hook
Philosopher's Staff
Twins' Fang
Dragonstroker
Carrion Maker


I'd also like to make the comment that out of all 5 endings in this game that there are only 2 that are simi good and their still depressing.
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