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(15) Super Namekian
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Name: Fury Age: 23 Gender: Male Height: 6'1" Weight: 198 Race: Mutant -Advantage Quickness Due to the body's musculer make-up, this particular type of mutant have an advanced system of movement. They are able to utilize their muscles to the fullest and even increase their natural abilities through careful ki control. Speed is multiplied by 1.5 while in battle, and can be increased by a multiple of 2 by using 10% of the user's ki. -Disadvantage Frail Due to the body's natural resilence, this type of mutant takes physical damage much more easily. Since the body's muscles have developed plainly for speed, they cannot take much damage. Only receives half of the boost for Vitality when leveling up. Class: Mercenary Appearance: ![]() Personality: A man a few few words, Fury only speaks when it is absolutely necessary, or he has something on his mind which he cannot contain. The later doesn't happen often though. Fury is a well-maintained individual. He's very proper and has self control beyond that of most people. There's one case in which Fury cannot help but lose control...battle. Taking on a bit of his father, when in battle, Fury can be a demon. Some would consider his shift of personality to almost evil. Level: 22 Experience: 8,550 Stats: PowerLevel: 130,000 Strength: 1,560 Vitality: 838 Focus: 1,466 Constituion: 1,399 Dexterity: 1,587 Speed: 1,607 Ki: 33,000 Health: 11,000 Stamina: 5(+1 - Weighted Clothing) Attacks In-Progress: Attacks: Flash Step By channeling ki to ones feet, they can cover an incredible distance in an instant. The technique, once mastered, requires no real concentration. In fact, it becomes easily workable into one's particular fighting style. Ki Cost: (Distance Travled)(10). *In the current state, the maximum distance that can be traveled is 50 feet. Power Grant With this technique the user is able to tap into the life-force that surroundes them and sacrifice their health to increase their overall ki pool. Health Cost: Equal to the amount transfered to ki. Soul Mirror For 10% more ki than it normally costs, the user may copy any of the opponent's techniques for the battle, but must continually pay the +10% amount each time it is used. Can copy one technique at a time, but you may switch techniques. Ki Cost: X Surging Ki Through this technique, Fury is able to tap into his demonic ki within him and expand his overall ki pool. Once a Saga/Battle, he can use the technique to double his overall ki pool, but at the cost of half of his remaining ki. Ki Cost: Half of Remaining Ki Force Step Although it can be used as an offensive tactic, Force Step is primarily a defensive manuver. The technique is activated simply by the user rejecting a large quantity of ki from their body at once. The ki is then channeled out of the body and makes it appear as if the user has exploded, but in reality he's simply surrounded by his ki for a short moment. Ki Cost: 200 First Step The first stage of Fury's combat technique. By focusing chakra into his weapon or hand, he can move at such speeds that he creates a shockwave of concussive force which can be manipulated into a wave, dome, or even a small explosion. Effect is channeled through one finger. Ki Cost: 250 Kamehameha The signature attack of Dragonball. We first see it performed by Kame-Sennin to put out the fire on Mt. Paozu, unfortunately Kame-Sennin puts too much power in and blows the mountain away! The attack is charged with cupped hands behind the back, then brought to the front with the arms outstretched, and fired. Ki Cost: 300 Mouth Blast This is the ability to shoot a Ki blast from your mouth. It can be a very surprising attack, and one which is usually very powerful. Ki Cost: 300 Kakusan Yuudou Kikou Ha This involves the attacker firing many Kikou Ha's at their opponent which are made easy to avoid on purpose. The attacker makes these Kikou Ha's then wait behind the opponent, making sure the opponent is surrounded. With their opponent trapped the attacker makes the Kikou Ha's converge on their opponent causing mass damage. Ki Cost: 350 Special Beam Cannon This is an incredibly powerful beam that Piccolo first uses against Radditz and Goku. It is a straight Ki beam with another coiled around it. It is charged by putting two fingers against the forehead the fired by extending the arm and firing form the fingers. At first it takes Piccolo a few minutes, but eventually he can do it much quicker. Ki Cost: 400 Choubakuretsumaha A very powerful blast which Piccolo performs by charging up his Ki with both hands in front of his torso and fired at the opponent. He uses this on Goku at the 23rd Tenkaichi Budokai. Ki Cost: 450 Continuous Shine Shine Missile One of Gotenks' attacks used against Buu. It is a good technique, unlike most of his other ones. It fires many powerful oval shaped blasts quickly toward his opponent. Ki Cost: 450 Perfect Kamehameha Description: The Kamehameha wave that Cell used against SS2 Gohan. It’s a very powerful wave that almost never misses. Ki Cost: 550 Final Flash It is charged with the arms spread out, palms facing the opponent. Then the wrists are brought together, like in the Kame Hame Ha, and an almighty blast of Ki is let rip! Ki Cost: 1,000 Hyakushutu: Kibaku Kaben Renda(Arise in Great Numbers: Exploding Petal Barrage.) Through hours of constant training, Fury has learned to not only control his ki precisely, but to mold it in different ways. In this case, Fury crosses his arms over his chest and begins to focus his ki at his fingers. Between the recesses of each finger a lavender rose is formed. After they are formed, Fury tosses them into the air and upon his command, they explode. Although this can be quite damaging, it's the not the focus of the attack. The real trick is the thousands of petals that are formed from the exploding roses. Each individual petal is now a miniature bomb. The petals usually fall freely and cover the entire battlefield, but they can also be manipulated by Fury. -Level 10 Attack- Ki Cost: 1,000 Time Freeze This attack is one of the most useful in all of Dragonball. By holding their breath the user can momentarily stop time. This lasts as long as the user can hold their breath. When time is stopped opponents can be attacked mercilessly, however you cannot use Ki attacks at the same time. Only lasts one post. Ki Cost: 1,000 Final Kamehameha This is Vegetto's brilliant combination of two of Goku's and Vegeta's best attacks. A very powerful blast which Vegetto uses when he fights Super Majin Buu. Ki Cost: 1,500 Zeni: $32,150 Items/Weapons: Saiyan Armor Model 3: Bulma's Model This is a variation on the above armor that Bulma makes for Goku, Gohan, Vegeta and Future Trunks. They all wear a blue jumpsuit under the armor that covers the whole back from the neck down. The armor is again white with a yellow section, but only covers the chest. The shoulder guards are now nothing but two little straps made of the same yellow material. White gloves and yellow tipped boots are also worn with the outfit. We mostly see this armor worn in the Hyperbolic Time Chamber and considering the time this outfit was worn and how much training was done in them they held up well. When Vegeta wears the armor he decides to keep his blue jumpsuit, white gloves, and boots but uses the chest piece. Raises Vitality and Constitution by 2 levels, Strength by 1 level, speed by 1 level, and dexterity by 1 level. Scouter Created by Frieza's scientists. Worn over one eye, they serve as both a basic communication device and a means of reading the power of an opponent. By judging where one stands against their foe, it is possible to more efficiently use one's energy. Because you are able to ration your power more efficiently, you can duouble the amount of time your class advantage is effective. Requiem Millions of years ago a war was waged between the forces of Light and Darkness. The battle was a constant and relentless one of which not only damaged both sides greatly but also the neutral party trapped in-between the many skirmishes that took place on their plane of existence. This group, along with deserters from both sides of the waring nations, banned together and vowed to put an end to the war. Through their efforts a solution was formed. They voted for their strongest representative to actually carry out their plan, and he did so without second thought. Looking down at the evil consuming his land, this warrior, this "God" raised his solution to the air and the words that shall forever be remembered in history were uttered: "Lament for my fair Requiem." Battle Description: Requiem, although large, has a core system devised so that the weight does not hinder the wielder's speed. The user can choose to swing the sword regularly, but at half their original speed, or the user can take advantage of Requiem's core system and add 5% of their ki to swing Requiem normally. This 5% can be used to fuel Requiem or can be exerted into one attack. This system is possible only because Requiem has its own unique ki signature. Requiem takes in the ki added by the wielder and molds it into its own which connects the wielder and Requiem together making it so Requiem is no longer just a sword, but an extension of the wielder. Although 5% is required to use Requiem effectively, the wielder is not limited to that amount. The user may transfer up to 100% of his ki to power Requiem. Ki transfered to Requiem, even the 5% to activate, is expelled in a ki based attack. Although the initial 5% can be voided as an attack and simply used to swing Requiem, it can still be concentrated into a single attack. This ability is noted as "Lament", the attack that made Requiem famous to begin with. Ranpu Shiryou no Bu-tsu (Boots of the Light-Footed Spirit) Increases Speed by 2 levels. Weighted Training Clothes A special pair of weighted clothing wore by martial artists to make their training more effective. The weight of the clothing adds resistance to movement, promoting extra muscle growth. However, the added weight also slows the wearer down to a noticable degree. Adds 1 extra point to your stamina while worn, but decreases your speed by 1 level. You may only add the extra stamina when wore, so if you take them off mid saga to increase your speed you lose the extra point until they're put back on. Hades & Zeus Hades and Zeus, two tools fashioned in the heat of lust and passion for control. In days long past, there once lived a man known across his land for his control over "magical forces" or what we today call ki. This man was recognized for his ability to manipulate his magic with such precision that he could even prolong his own life by slowing the flow of ki around him. Slowly though, the man aged and before he knew it he had reached an age where even his abilities became unsteady. He was no longer able to control his power so carefully, and he was aging twice as fast than before. In a last-ditch effort, the man sought out a legendary dragon believed to be sealed away in seven magic balls that encompassed his land. Upon gathering these spheres that served the dragon, these DragonBalls, he made a wish that would forever change history. The man was granted his wish: Tools that would aid him in his quest for control. He received two gauntlets. One of which was burnt black by the very flames of hell, Hades, and one which shun with the brilliance of the heavens, Zeus. After slipping on Hades, he immediately felt a difference. The power of his 'magic' had increased significantly. Now, the man wasn't one to take the blessing lightly. He wished to savor every bit of it. So he decided to try Zeus by itself. Upon trying it he felt another difference, but this one was in his very control, not his power. Now eager to test his might, the man placed both Gauntlets on his body. The change was incredible. The increase in his magic and control was more than he could take...literally. His body, over-loaded with magic, rapidly began to crumble under the pressure, and before he could stop it his magic exploded forth from his body in what became known as Over-Drive. The explosion scared the land deeply and sent the once legendary Dragonballs flying across the world. Since then, the legend of the man has been passed down. And although his name has been forgotten, his legacy lives on in the weapons forged of his will. Battle Description: Hades -Over-Drive Hades can be used as a conduit for an attack. By channeling an attack through Hades, one can double the output of the attack for twice the original ki cost. Zeus __________________The gauntlet blessed with the grace of the Heavens. It designed to pass that blessing on to its user. -Over-Load Unlike its counterpart, Hades, Zeus doesn't channel an attack, it can absorb one. Limited to only three times per Saga/Battle, Zeus is able to completely nullify an attack by absorbing it. Now, if the wielder of Zeus chooses to, they can add in the same amount of ki to the Gauntlet as it has stored and over-load the gauntlet with ki. The ki is then rapidly expelled in a punch/ki-based attack. Approved by Lazlo. -5 Stamina Each. 10 Total.- Awaihime Forged by most holy of hands, Awaihime, or Light Princess, is one of known Legendary Blades. Awaihime, unlike most blades, was not beaten and pounded into shape. Awaihime was carefully carved and molded into shape giving it an unnatural lightness. The method of which it was created isn't the reason Awaihime is so special though. It is in fact the metal of which it is composed of that makes the blade so legendary. Although it appears to be a normal metal, the blade, in reality, is forged of such a rare stone that the only reported case of the stone is in Awaihime itself. The stone, for unknown reason, enhances particular physical traits. In the case of Awaihime, that trait is speed. Effects: 3 Levels to Speed. Kurohime Evil. The one word that has been used to describe Kurohime, or Dark Princess, since its creation. Born from the deepest, hotest flames, Kurohime has been brutally folded and smashed into perfection. Though once a crude, jagged blade, Kurohime has been refined over the years and has finally found its greatest form: a polished katana. Although Kurohime has lost its original size, its power has been refined along with it. What once used to be a sword that caused massive destruction, now posses the wielder with the ability to destroy. Effects: 3 Levels to Strength. Enhanced Bio Suit The newest in high tech, this armour is highly experimental and dangerous. It will boost your stats by 3 levels! (May be worn with other armor). Senzu Bean Seeds Once this seed is planted in either your own ship (Can't be the spacepod), your home. or your own planet, it sprouts into a small tree that grows senzu beans. 3 Senzu Beans grow every week. Senzu Beans Will revive whoever eats one to full power nearly instantly. These beans are grown by Korin on his tower for use by Earth's heros. Eating one restores your health and ki to max and also cures stat losses. They can only be injested ONCE per battle/quest/saga. Amount: 3 (x3 Every Monday) Transformations/Power Ups: Speed Blur -Multiplies Dexterity and Agility by 3 for 3 rounds. Increased Speed Blur -Multiplies Dexterity and Speed by 6 for 3 rounds. Partial Release(Super Level 1) -Multiples all stats by 5. -250 ki per post. Full Release(Super Level 2) -Multiplies all stats by 7. -500 ki per post Sagas/Quests Completed: Biography: (In the process of writing this.) Last edited by Fury; 06-24-2008 at 01:13 AM. Reason: http://anime.myfavoritegames.com/community-activities/role-playing-games/character-registration/90120-fury-approved-nikushimi |
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#2 (permalink) |
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(15) Super Namekian
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Stamina Sheet:
-3 Stamina on Weekly Training, Tuesday, April 15, 2008. -3 Stamina on Job, Wednesday, April 16, 2008. -3 Stamina on Job, Thursday, April 17, 2008. -3 Stamina on Job, Friday, April 18, 2008. -3 Stamina on Job, Saturday, April 19, 2008. -3 Stamina on Continuous Shine Shine Missile, Monday, April 20, 2008. -3 Stamina on Weekly Training, Monday, April 21, 2008. -3 Stamina on Choubakuretsumaha, Tuesday, April 22, 2008. -3 Stamina on Custom Attack I, Wednesday, April 23, 2008. -3 Stamina on Custom Attack I, Thursday, April 24, 2008. -3 Stamina on Custom Attack I, Friday, April 25, 2008. -1 Stamina on Custom Attack I, Saturday, April 26, 2008. -2 Stamina on Job, Saturday, April 26, 2008. -3 Stamina on Job, Sunday, April 27, 2008. -3 Stamina on Weekly Training, Monday, April 28, 2008. -3 Stamina on Job, Tuesday, April 29, 2008. -3 Stamina on Job, Wednesday, April 30, 2008. -3 Stamina on Custom Attack I, Thursday, May 1, 2008. -3 Stamina on Custom Attack I, Friday, May 2, 2008. -3 Stamina on Custom Attack I, Saturday, May 3, 2008. -1 Stamina on Custom Attack I, Sunday, May 4, 2008. -2 Stamina on Job, Sunday, May 4, 2008. -4 Stamina on Weekly Training, Monday, May 5, 2008. -3 Stamina on Mouth Blast, Tuesday, May 6, 2008. -2 Stamina on Mouth Blast, Wednesday, May 7, 2008. -1 Stamina on Kakusan Yuudou Kikou Ha, Wednesday, May 7, 2008. -3 Stamina on Kakusan Yuudou Kikou Ha, Thursday, May 8, 2008. -1 Stamina on Kakusan Yuudou Kikou Ha, Friday, May 9, 2008. -2 Stamina on Special Beam Cannon, Friday, May 9, 2008. -2 Stamina on Special Beam Cannon, Saturday, May 10, 2008. -1 Stamina on Job, Saturday, May 10, 2008. -4 Stamina on Job, Sunday, May 11, 2008. -5 Stamina on Weekly Training, Monday, May 12, 2008. -1 Stamina on Job, Monday, May 12, 2008. -5 Stamina on Job, Tuesday, May 13, 2008. -5 Stamina on Job, Wednesday, May 14, 2008. -5 Stamina on Job, Thursday, May 15, 2008. Stamina Mistake(Forgot the extra stamina gained for Level 10. This shows how I made it up.): -9 Stamina on Job, May 3-15, 2008. -5 Stamina on Job, Friday, May 16, 2008. -5 Stamina on Time Freeze, Saturday, May 17, 2008. -1 Stamina on Time Freeze, Sunday, May 18, 2008. -4 Stamina on Final Flash, Sunday, May 18, 2008. -5 Stamina on Weekly Training, Monday, May 19, 2008. -5 Stamina on Final Flash, Tuesday, May 20, 2008. -1 Stamina on Final Flash, Wednesday, May 21, 2008. -4 Stamina on Soul Mirror, Wednesday, May 21, 2008. -5 Stamina on Soul Mirror, Thursday, May 22, 2008. -5 Stamina on Soul Mirror, Friday, May 23, 2008. -1 Stamina on Soul Mirror, Saturday, May 24, 2008. -3 Stamina on Kamehameha, Saturday, May 24, 2008. -1 Stamina on Final Kamehameha, Saturday, May 24, 2008. -4 Stamina on Final Kamehameha, Sunday, May 25, 2008. -1 Stamina on Perfect Kamehameha, Sunday, May 25, 2008. -5 Stamina on Weekly Training, Monday, May 26, 2008. -4 Stamina on Perfect Kamehameha, Tuesday, May 27, 2008. -1 Stamina on Job, Tuesday, May 27, 2008. -5 Stamina on Job, Wednesday, May 28, 2008. -5 Stamina on Job, Thursday, May 29, 2008. -5 Stamina on Job, Friday, May 30, 2008. -5 Stamina on Job, Saturday, May 31, 2008. -5 Stamina on Job, Sunday, June 1, 2008. -5 Stamina on Job, Monday, June 2, 2008. -5 Stamina on Job, Tuesday, June 3, 2008.-$7125 -5 Stamina on Weekly Training, Wednesday, June 4, 2008. -5 Stamina on Job, Thursday, June 5, 2008. -5 Stamina on Job, Friday, June 6, 2008. -5 Stamina on Job, Saturday, June 7, 2008. -5 Stamina on Job, Sunday, June 8, 2008. -5 Stamina on Job, Monday, June 9, 2008. -5 Stamina on Job, Tuesday, June 10, 2008.-$14250 -6 Stamina on Weekly Training, Wednesday, June 11, 2008. -6 Stamina on Job, Thursday, June 12, 2008. -6 Stamina on Job, Friday, June 13, 2008. -6 Stamina on Job, Saturday, June 14, 2008. -6 Stamina on Job, Sunday, June 15, 2008. -6 Stamina on Job, Monday, June 16, 2008. -6 Stamina on Job, Tuesday, June 17, 2008.-$18000 -6 Stamina on Weekly Training, Wednesday June 18, 2008. -6 Stamina on Job, Thursday, June 19, 2008. -6 Stamina on Job, Friday, June 20, 2008. -6 Stamina on Job, Saturday, June 21, 2008. -6 Stamina on Job, Sunday, June 22, 2008.-$13200 Experience Gains: +50 EXP from Daily Gain, Tuesday, April 15, 2008. +300 EXP from Weekly Training, Tuesday, April 15, 2008. +50 EXP from Daily Gain, Wednesday, April 16, 2008. +50 EXP from Daily Gain, Thursday, April 17, 2008. +50 EXP from Daily Gain, Friday, April 18, 2008. +50 EXP from Daily Gain, Saturday, April 19, 2008. +50 EXP from Daily Gain, Sunday, April 20, 2008. +50 EXP from Daily Gain, Monday, April 21, 2008. +300 EXP from Weekly Training, Monday, April 21, 2008. +50 EXP from Daily Gain, Tuesday, April 22, 2008. +50 EXP from Daily Gain, Wednesday, April 23, 2008. +50 EXP from Daily Gain, Thursday, April 24, 2008. +50 EXP from Daily Gain, Friday, April 25, 2008. +50 EXP from Daily Gain, Saturday, April 26, 2008. +50 EXP from Daily Gain, Sunday, April 27, 2008 +50 EXP from Daily Gain, Monday, April 28, 2008. +300 EXP from Daily Gain, Monday, April 28, 2008 +50 EXP from Daily Gain, Tuesday, April 29, 2008. +50 EXP from Daily Gain, Wednesday, April 30, 2008. +50 EXP from Daily Gain, Thursday, May 1, 2008. +50 EXP from Daily Gain, Friday, May 2, 2008. +50 EXP from Daily Gain, Saturday, May 3, 2008. +50 EXP from Daily Gain, Sunday, May 4, 2008. +50 EXP from Daily Gain, Monday, May 5, 2008. +300 EXP from Weekly Training, Monday, May 5, 2008. +50 EXP from Daily Gain, Tuesday, May 6, 2008. +50 EXP from Daily Gain, Wednesday, May 7, 2008. +50 EXP from Daily Gain, Thursday, May 8, 2008. +50 EXP from Daily Gain, Friday, May 9, 2008. +50 EXP from Daily Gain, Saturday, May 10, 2008. +50 EXP from Daily Gain, Sunday, May 11, 2008. +50 EXP from Daily Gain, Monday, May 12, 2008. +50 EXP from Daily Gain, Tuesday, May 13, 2008. +50 EXP from Daily Gain, Wednesday, May 14, 2008. +50 EXP from Daily Gain, Thursday, May 15, 2008. +50 EXP from Daily Gain, Friday, May 16, 2008. +50 EXP from Daily Gain, Saturday, May 17, 2008. +50 EXP from Daily Gain, Sunday, May 18, 2008. +50 EXP from Daily Gain, Monday, May 19, 2008. +500 EXP from Weekly Training, Monday, May 19, 2008. +50 EXP from Daily Gain, Tuesday, May 20, 2008. +50 EXP from Daily Gain, Wednesday, May 21, 2008. +50 EXP from Daily Gain, Thursday, May 22, 2008. +50 EXP from Daily Gain, Friday, May 23, 2008. +50 EXP from Daily Gain, Saturday, May 24, 2008. +50 EXP from Daily Gain, Sunday, May 25, 2008. +50 EXP from Daily Gain, Monday, May 26, 2008. +1,000(RP Bonus=500) EXP from Weekly Training, Monday, May 26, 2008. +50 EXP from Daily Gain, Tuesday, May 27, 2008. +50 EXP from Daily Gain, Wednesday, May 28, 2008. +50 EXP from Daily Gain, Thursday, May 29, 2008. +50 EXP from Daily Gain, Friday, May 30, 2008. +50 EXP from Daily Gain, Saturday, May 31, 2008. +50 EXP from Daily Gain, Sunday, June 1, 2008. +50 EXP from Daily Gain, Monday, June 2, 2008. +50 EXP from Daily Gain, Tuesday, June 3, 2008. +50 EXP from Daily Gain, Wednesday, June 4, 2008. +500 EXP from Weekly Training, Wednesday, June 4, 2008. +50 EXP from Daily Gain, Thursday, June 5, 2008. +50 EXP from Daily Gain, Friday, June 6, 2008. +50 EXP from Daily Gain, Saturday, June 7, 2008. +50 EXP from Daily Gain, Sunday, June 8, 2008. +50 EXP from Daily Gain, Monday, June 9, 2008. +50 EXP from Daily Gain, Tuesday, June 10, 2008. +50 EXP from Daily Gain, Wednesday, June 11, 2008. Level-20 +600 EXP from Daily Gain, Wednesday, June 11, 2008. +50 EXP from Daily Gain, Thursday, June 12, 2008. +50 EXP from Daily Gain, Friday, June 13, 2008. +50 EXP from Daily Gain, Saturday, June 14, 2008. +50 EXP from Daily Gain, Sunday, June 15, 2008. +50 EXP from Daily Gain, Monday, June 16, 2008. +50 EXP from Daily Gain, Tuesday, June 17, 2008. +50 EXP from Daily Gain, Wednesday, June 18, 2008. +600 EXP from Weekly Training, Wednesday, June 18, 2008. +50 EXP from Daily Gain, Thursday, June 19, 2008. +50 EXP from Daily Gain, Friday, June 20, 2008. +50 EXP from Daily Gain, Saturday, June 21, 2008. +50 EXP from Daily Gain, Sunday, June 22, 2008. +50 EXP from Daily Gain, Monday, June 23, 2008. Last edited by Fury; 06-24-2008 at 01:15 AM. |
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