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Old 04-15-2008   #1 (permalink)
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Default Orochimaru [Approved - Island]


Name:
George Bush
Age: 61
Gender: Male
Height:5 feet, 11 inches
Weight: 191 lbs
Race: Kaioshin
Class: Martial Artist
Appearance:
Personality: George is a strong, but intelligent man who's been known to make occasional social and conversational blunders. He's underwent crusades of the highest degree before, and it's not improbable that he'll walk such a path again. He's fought with Eliwood in the past, though it's unclear exactly what the nature of their conflicts were, or if they'll remain relative rivals.

Level: 0
Experience: 0

Stats: you have a total of 300 points to distribute amongst these stats, determined by your Class(es) and Sub-Class(es)
Strength: 60
Vitality: 60
Focus: 35
Constitution: 35
Dexterity: 35
Speed: 75
Ki: 1500
Health: 500

Stamina: 3

Attacks: You may start with 3 custom attacks with ki usage up to 500. You automatically gain 1 more ever 10 levels, with the max ki usage doubling at each increment.

Tax Cut: Using his Ki, George charges his hands with ki and can swing them in the desired manner to deliver an arcing energy wave of considerable power. (250 Ki)

Raging Debt: Executed by pointing his finger, at the end of which Ki is heavily condensed, at the opponent, George then fires the ball of power which holds it's form for a few moments after contact, racking up damage. (125 Ki)

Hurricane Katrina: Utilizing his significant speed, George moves quickly in circles around the opponent, releasing a constant stream of Ki in order to make a raging hurricane that closes in on it's target, inflicting multiple high speed incisions from the wind like formation of the Ki. (125 Ki)



Zeni: $1,000.
Items/Weapons:

Transformations/Power Ups:

Sagas/Quests Completed:
Biography: George Bush is an immortal Kaioshin that has been renowned to undertake righteous quests against the evils of the universe, like Richard Nixon. He resided on a planet called America for a time, having arrived to give them aid when they needed it most, and was elected their leader for eight years. However, his adventurous and strict adherence to righteousness was unpopular with the people who slowly grew to dislike him despite the security he had given them, and at the end of his reign, he left quietly, once again roaming the universe. He does currently hold a job as a cashier at 7/11.


I changed my mind midpost.



Name:Orochimaru
Age: 53, technically, but he appears much younger (Clarification: Not THAT young. More of a 15-16 year old. Like in the hand drawn picture.)
Gender: Male
Height: 5'11"
Weight: 141lbs
Race: Human
Class: Mercenary
Appearance:
Personality: Most have compared Orochimaru's personality to the snakes he is renowned for. He appears to be apathetic to the plights of others and is often selfish when it comes to other's needs and his own, though these traits could be subject to change as Orochimaru ventures through life again. It is known that he can inspire loyalty with his charisma, and also display kindness and caring when it suits his purposes, how much of a facade it might be is anyone's guess, however. He carries a long grudge and, similarly, a long friendship as well. His childhood friends, also the other two Sannin, Jiraiya in particular, have remained as such to him, though he'll sooner kill them than admit it for the time being.

Level: 0
Experience: 0

Opening Stats:

Strength: 35
Vitality: 55
Focus: 55
Constitution: 35
Dexterity: 45
Speed: 75

Ki: 1,500.
Health: 500

Stamina: 3

Attacks:
Futon: Daitoppa (Wind Release: Great Breakthrough): Orochimaru uses Ki to blow out a powerful blast of wind, which can easily level a large area. (200 Ki)

Orochimaru's Kawarimi: A special variation of Kawarimi created by Orochimaru that gives him the ability to shed his skin and let it take the damage of an attack, while he emerges from the mouth unharmed. It can only be used once every 5 posts. (500 Ki)

Seneitajashu (Hidden Shadow Many Snakes Hand): Orochimaru rockets several snakes from his wrist as he extends his arm towards the intended target. The snakes bite at the target, potentially inflicting multiple wounds and can be used to hold an opponent in place, swing them into the landscape, or pull them back to Orochimaru for a follow up jutsu or physical combo. This is a more powerful variation of the Seneijashu with more snakes that can extend to a much longer (practically as long as desired, though the longer the distance the easier the attack becomes to dodge, obviously) length. (100 Ki)

Zeni: $1,000.
Items/Weapons:

Transformations/Power Ups: See Super Levels topic

Sagas/Quests Completed:

Biography: Orochimaru has always had ambition. First, it pushed him to one day hold the title of Hokage, the most powerful ninja in Konohagakure, but he's long since abandoned such dreams. An ambition more grandiose consumed him before long; The ambition for immortality and the desire to become the ultimate ninja being. While it may seem a relatively harmless goal, the way in which it was pursued was what caused Orochimaru to change from being a hero of his village and a noble member of the Legendary Sannin into a devious member of Akatsuki, and then a loner, known worldwide for his crimes against both law and humanity. After working for years to create new jutsu and learn existing ones, Orochimaru became capable of inhabiting other's bodies and has done so several times, effectively giving him the immortality he had desired as long as there were bodies to take over. In the search for bodies that could hold his significant power and also give him a Kekkei Genkai that could augment his power, he pursued Uchiha Itachi, which ended in a shameful failure. The gap between them was too great, so Orochimaru went after Uchiha Sasuke, Itachi's brother. In an ironic twist of fate and circumstance, however, Orochimaru was the one to be taken over, and was thought dead. When Sasuke confronted Itachi he, too, discovered that his power, even aided with Orochimaru's abilities was not enough. After expending too much Chakra, Orochimaru emerged from Sasuke's Cursed Seal in order to do battle with Itachi one last time. Itachi, utilizing Susano'o, his most powerful technique, ran Orochimaru through with the Totsuka no Tsurugi, drawing him out of Sasuke and sealing him away in a dream-like state. After that, Orochimaru awoke to find himself in an unfamiliar world, and in an unfamiliar position. He was young and weak again. While the knowledge of his life and jutsu remained, his body didn't have the power to perform most of them. Since he knew that he was supposed to spend eternity in this place, Orochimaru decided to give life another go, and perhaps try taking different routes of life this time around.

I'm not sure how I'm going to make the Kusanagi no Tsurugi as an item, so that's my only question.
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Last edited by Masked_Felix; 04-25-2008 at 08:23 PM.
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Old 04-15-2008   #2 (permalink)
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Default Re: [s]George Bush[/s] Orochimaru [Approved - Island]

Stamina.


Discuss the sword with Lazlo and he'll give you a cost.
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Old 04-15-2008   #3 (permalink)
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Default

So...I guess I'll start getting stronger, now.

Level/Stamina Sheet:

Stamina:
4/15/08

-Used all three Stamina towards training. +300xp.
-Weekly training day established as Tuesday.
-4/16/08: 3 Stamina spent towards Cube Fade.
-4/17/08: 3 Stamina spent towards Cube Fade.
-4/18/08: 3 Stamina spent towards Cube Fade.
-4/19/08: 1 Stamina spent towards Cube Fade.
-4/19/08: 1 Stamina spent towards Doro Bunshin no Jutsu.
-4/20/08: 3 Stamina spent towards forging the Kusanagi no Tsurugi.
-4/21/08: 2 Stamina spent towards forging the Kusanagi no Tsurugi.
-4/22/08: 3 Stamina spent towards training. +300xp.
-4/24/08: 3 Stamina spent towards Time Freeze. 3 Remaining.
-4/25/08: 3 Stamina spent towards Time Freeze. Complete.



Level:


1 - 75

Affinity Stats: + 25
Non-Affinity Stats: + 20
Power Level: 5,000

2 - 130

Affinity Stats: + 31
Non-Affinity Stats: + 28
Power Level: 7,000

3 - 220

Affinity Stats: + 37
Non-Affinity Stats: + 33
Power Level: 10,000

4 - 370
Affinity Stats: + 43
Non-Affinity Stats: + 41
Power Level: 15,000

5 - 515
Affinity Stats: + 50
Non-Affinity Stats: + 45
Power Level: 17,000

6 - 720
Affinity Stats: + 52
Non-Affinity Stats: + 51
Power Level: 21,000


7 - 935
Affinity Stats: + 55
Non-Affinity Stats: + 53
Power Level: 25,000


8 - 1215
Affinity Stats: + 59
Non-Affinity Stats: + 55
Power Level: 30,000


9 - 1530
Affinity Stats: + 63
Non-Affinity Stats: + 60
Power Level: 35,000


10 - 1880
Affinity Stats: + 65
Non-Affinity Stats: + 64
Power Level: 42,000


11 - 2255
Affinity Stats: + 70
Non-Affinity Stats: + 67
Power Level: 50,000


12 - 2655
Affinity Stats: + 72
Non-Affinity Stats: + 71
Power Level: 58,000


13 - 3075
Affinity Stats: + 75
Non-Affinity Stats: + 73
Power Level: 65,000


14 - 3525
Affinity Stats: + 78
Non-Affinity Stats: + 75
Power Level: 72,000


Experience:

4/15/08:+300 from training.
4/16/08 +50 from daily gain.
4/17/08 +50 from daily gain.
4/18/08 +50 from daily gain.
4/19/08 +50 from daily gain.
4/20/08 +50 from daily gain.
4/21/08 +50 from daily gain.
4/22/08 +50 from daily gain.
4/22/08 +300 from training.
4/22/08 +100 from fight.
4/23/08 +50 from daily gain.
4/24/08 +50 from daily gain.
4/24/08 +50 from daily gain.
4/25/08 +50 from daily gain.
4/26/08 +50 from daily gain.
4/27/08 +50 from daily gain.
4/28/08 +50 from daily gain.
4/29/08 +50 from daily gain.
4/30/08 +50 from daily gain.
5/01/08 +50 from daily gain.
5/02/08 +50 from daily gain.
5/03/08 +50 from daily gain.
5/04/08 +50 from daily gain.
5/05/08 +50 from daily gain.
5/06/08 +50 from daily gain.
5/07/08 +50 from daily gain.
5/08/08 +50 from daily gain.
5/09/08 +50 from daily gain.
5/10/08 +50 from daily gain.
5/11/08 +50 from daily gain.
5/12/08 +50 from daily gain.
5/13/08 +50 from daily gain.
5/14/08 +50 from daily gain.
5/15/08 +50 from daily gain.
5/16/08 +50 from daily gain.
5/17/08 +50 from daily gain.
5/18/08 +50 from daily gain.
5/19/08 +50 from daily gain.
5/20/08 +50 from daily gain.
5/21/08 +50 from daily gain.
5/22/08 +50 from daily gain.
5/22/08 +1,100 from Saga.

Current Experience: 3700.
Experience to Level: 810.

Stat Changes:
  • +81 Stat Points for non-affinity upgrade from the first 3 levels.
  • +93 Stat Points for affinity upgrade from first 3 levels.
  • +41 Stat Points for non-affinity upgrade from the fourth level.
  • +43 Stat Points for affinity upgrade from fourth level.
  • +50 Stat Points for affinity upgrade from fifth level.
  • +45 Stat Points for non-affinity upgrade from the fifth level.
  • +107 Stat Points for affinity upgrade from the six and seventh level.
  • +104 Stat Points for non-affinity upgrade from the six and seventh levels.
  • + 59 Stat Points for affinity upgrade from eighth level.
  • + 55 Stat Points for non-affinity upgrade from the eighth level.
  • + 423 Stat Points for affinity upgrade from 9-14th level.
  • + 410 Stat Points for non-affinity upgrade from 9-14th level.
  • Ki and Health multiplied by 14.
Current Stats:

Strength: 771
Vitality: 791
Focus: 791
Constitution: 771
Dexterity: 820
Speed: 850

Stamina: 3

Ki: 21,000.
Health: 7000.

Techniques learned:
Cube Fade
Stamina Needed: 10
Ki Cost: 500
Description:
With this technique, you can instantly go anywhere on the battlefield
by turning your own body into many cubes, then which changes the
dimension instead of time.

Doro Bunshin no Jutsu (Mud Clone Technique)
Stamina: 1
Ki Cost: 100 per Mud Clone
Description: The Doro Bunshin no Jutsu creates a clone of the user that can either be used as a decoy while the true user is elsewhere, or as a battle aid capable of causing physical damage, since it's a solid mass of mud. After being struck by a clean hit or released by the user, it devolves back to mud. The advantage of this technique over the Kage Bunshin is that chakra isn't equally split between the clones, so many more can be safely be created by the average man. The disadvantage lies in the fact that since the chakra isn't distributed equally, the right equipment, such as the Sharingan, can detect that it's a clone.


Time Freeze
Power Level Required: 25,000
Stamina Needed: 6
Ki Cost: 1000
Description:
This attack is one of the most useful in all of Dragonball. By holding
their breath the user can momentarily stop time. This lasts as long as
the user can hold their breath. When time is stopped opponents can be
attacked mercilessly, however you cannot use Ki attacks at the same
time. Only lasts one post.

Items created:

Kusanagi no Tsurugi
: A legendary longsword in possession of Orochimaru. Being such, it has special properties. The sword has an extendable blade that Orochimaru stores within a snake that is in turn stored in his own mouth. Though he can wield the sword regularly with great proficiency, it is not uncommon for him to use the sword without ever removing it from his body, using it's expendable properties to do such things as propel the elongated blade towards the target without the hilt ever becoming visible. He has also been known to spit the sword (which is capable of turning into a snake that will crawl back to Orochimaru) into an enemy as a projectile. It's blade is extremely sharp and powerful, being able to harm the also legendary Diamond Hard staff of Enma. Orochimaru is capable of controlling the sword when it is outside of his possession, as well, since he is seen using his hands to motion for the sword to levitate and stab into Sarutobi. Also known as the Heavenly Longsword, an interesting trait of the Kusanagi is that it glows with a faint blue aura, which strengthens when Orochimaru puts ki into it.

5/5 spent to forge.


Items bought:

Name: Shuriken
Type: projectile
Cost: $250 for 10
Description: Traditional ninja throwing-stars. They are effective long range weapons that are thrown to inflict damage on the target.

Name: Kunai
Type: $250 for 10
Cost: will let this be decided by whoever approves this
Description: Daggers used by shinobi. They make for swift kills and even provide adequate defense. They may also be thrown at the target to inflict damage.

Last edited by Masked_Felix; 05-23-2008 at 12:55 AM.
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